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Morrowind Character Creation Guide: Races of Vvardenfell, part 1

by: theinkandpen (Robert Mullon) ; edited by: M.S. Smith ; updated: 4/18/2012 • Leave a comment

This is the first part of a series of articles which will give in-depth information on the various races present in the game. These will include origins, natural abilities and many other aspects.

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    Introduction

    There are several races in the game, all with detailed lore and background regarding their birth-places, social status in the world and their primary (or natural) abilities. These races somewhat resemble the typical D&D race scheme, although most have been given names which differ from the originals. Essentially however, most of the races have the same basis as the traditional RPG race structure, i.e. An Altmer is practically an elf, with appropriate elven characteristics and natural abilities.

    In this series, we will look at each race in detail, beginning from the Altmer race.

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    The Altmer

    The Altmers are the High-Elves of Vvardenfell, and they consider themselves the most civilized culture on the continent. Altmer means in fact ‘Cultured People’ in their own language, upon which the common Tamrielic tongue is based. They are apt at the arts, craft and have good literary skills, and are also the best race to play a mage since they have natural arcane abilities. They are highly intelligent, and therefore have plenty of magicka energy reserves used for casting spells.

    Since they consider themselves superior to other races, due to intellect and other abilities, they are not particularly tolerant of them. This is not without reasons, as most of the civilized practices of Tamriel, including writing, arts, craft and language, are based on ancient Altmeri traditions. They are strong willed and will often boast of their abilities, and are difficult to befriend unless you gain their trust over-time.

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    Attributes, Skill and Abilities

    As mentioned, Altmers make good mages or battlemages as they have natural arcane abilities. This is because of their high Intelligence base, which is 50 points at character construction. They also have high Endurance, Personality and Willpower abilities (40 points) but Speed isn’t a primary attribute.

    The schools of magic which offer positive modifiers are the schools of Destruction, Enchanting and Alchemy (+10) with all other schools offering a +5 skill bonus.

    Abilities are: Weakness to Shock, Frost and Fire (25%). Weakness to Magicka (50%). Fortify maximum magicka (15 points). Resist Common Disease 75%.

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    Playing the Altmer

    Due to the many weaknesses which this race has, you might want to consider building your character as a pure mage. This means keeping away from where the battle takes place, i.e. using summons, and casting spells to weaken foes from a distance. You can also choose an appropriate birthsign, which will significantly increase your magicka, making the Altmer the best race for playing a pure mage character in the game. You will then have plenty of magicka to cast both expensive buffing spells (such as Spell Absorption or Levitation which drains plenty of magicka) and destructive spells to combat enemies.

Morrowwind Chracter Creation Guide

The complete guide to character creation in Morrowind, becoming a vampire, character skills and more.
  1. Morrowind Character Creation Guide: Becoming a vampire, part 1
  2. Morrowind Character Creation Guide: Becoming a vampire, part 2
  3. Morrowind Character Creation Guide: Becoming a vampire, part 3
  4. Morrowind Character Creation Guide: Becoming a vampire, part 4
  5. Morrowind Character Creation Guide: Becoming a vampire, part 5
  6. Morrowind Character Creation Guide: Becoming a vampire, part 6
  7. Morrowind Character Creation Guide: Becoming a vampire, part 7
  8. Morrowind Character Creation Guide: Becoming a vampire, part 8
  9. Morrowind Character Creation Guide: Character Skills, part 1
  10. Morrowind Character Creation Guide: Character Skills, part 2
  11. Morrowind Character Creation Guide: Character Skills, part 3
  12. Morrowind Character Creation Guide: Character Skills, part 4
  13. Morrowind Character Creation Guide: Character Skills, part 5
  14. Morrowind Character Creation Guide: Character Skills, part 6
  15. Morrowind Character Creation Guide: Character Skills, part 7
  16. Morrowind Character Creation Guide: Races of Vvardenfell, part 1
  17. Morrowind Character Creation Guide: Races of Vvardenfell, part 2
  18. Morrowind Character Creation Guide: Races of Vvardenfell, part 3
  19. Morrowind Character Creation Guide: Races of Vvardenfell, part 4
  20. Morrowind Character Creation Guide: Races of Vvardenfell, part 5
  21. Morrowind Character Creation Guide: Races of Vvardenfell, part 6
  22. Morrowind Character Creation Guide: Races of Vvardenfell, part 7
  23. Morrowind Character Creation Guide: Races of Vvardenfell, part 8
  24. Morrowind Character Creation Guide: Races of Vvardenfell, part 9
  25. Morrowind Character Creation Guide: Races of Vvardenfell, part 10
  26. Morrowind Character Creation Guide: Part 1, Attributes
  27. Morrowind Character Creation Guide: Part 2, Birth signs
  28. Morrowind Character Creation Guide: Part 3a, Classes
  29. Morrowind Character Creation Guide: Part 3b, Classes
  30. Morrowind Character Creation Guide: Part 3c, Classes
  31. Morrowind Character Creation Guide: Part 4a, Diseases
  32. Morrowind Character Creation Guide: Part 4b, Diseases

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